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A post nuclear rpg a.t.o.m.12/11/2022 But episodes, that would make you chuckle are prevalent.Īnd don’t get me wrong – I liked most of the jokes. Almost any character you meet can offer you some funny or scary or even philosophical long tale (or not so long, as you may sometimes discover later). ATOM is filled to the brim with jokes, hilarious moments and references to Russian culture (and non-Russian pop culture too). In fact, if not for some mutants and raiders, you wouldn’t really see a big difference from some late Soviet or early Russian backwoods. The area was apparently far enough from the major cities since it was only 20 years after World War III, but radiation is not a major concern. The story indeed takes place in some Russian region around the year 2005. Luckily your party members can fend for themselves. Later you will find various ways to restock provisions depending on your skills – hunt, trade, steal. Though that could be only a real problem in game’s early stage. You need to search for food to fill your belly, acquire medkits and other stuff (alcohol actually reduces radiation poisoning). So there is indeed some survival element in the game. And some negative states (like hunger or hangover) reduce them temporarily too. Permanently that is, there are quite a few items that increase them temporarily. You can raise them only in a few special cases. Main attributes – Strength, Dexterity, Endurance, Intellect, Attention, Personality and Luck. Unlike books in Fallout it’s one-time upgrade. Though perks require their own points and costs progressively rises – so in the late game, you will be able to get new perk only once per few levels.Īctually, you can have an additional boost to some skills by reading certain books or talking to some characters on specific topics. And after reaching the next level you can increase your skills (amount of skill points to invest depends on Intellect) and acquire some perks, that are arranged in a nice “perk tree”. Practically every sneeze gives you experience points. Yes, you don’t actually need recipes and blueprints – they are just there for info. If you have high enough skill and items in the slots can be combined you have a chance to craft another item. It’s also rather straightforward – you put items in four slots (each slot can hold several items of one type) and press a button to combine them. Unlike original Fallout(s) ATOM has a crafting system. Unless before the fight you just take away all their weapons and armor except one, they will choose what to use and what to wear. Call for cover or retreat, point out specific target or position on the battlefield, but no way to make them use a certain weapon. You can issue commands to your party members in combat, but they are quite limited. I must add that ATOM developers made a somewhat controversial choice to allow manipulate and use all items in inventory without spending AP at all, but actually opening inventory each time costs 4 AP – a rather significant amount. And during your turn, you can do everything as long as you have enough Action Points (amount of AP also depends on Dexterity). You, your enemies and your allies act in turn (sequence depends on each one’s Dexterity). In some cases, you can use your party members to help (then it is their skills that determine success).Īs for the combat, it’s pretty simple. Obviously, a probability of success depends on corresponding skills. There are also some supplementary activities, like pickpocketing or repairing/operating machinery. And persuasion option will fail if you don’t pass needed skill check. But you will hardly succeed in battle being a clumsy wimp. I mean you can obviously try peaceful solution or attack by your own choice. Depending on your character’s skills you can settle your differences peacefully through dialog choices or violently by turn-based combat. Ok, if you aren’t (for some inexplicable reason) familiar with original Fallout(s), here is the basics: you wandering around a vast part of post-nuclear war wasteland, entering settlements and meeting random folks on the global map. Of course with a few adjustments to the progression system (just enough to avoid lawsuits) and its own story, based on Russian culture, folklore and humor. It’s practically a replica of Fallout dilogy. And no wonder that some of those who grew up with Fallout tried to recreate the experience.ĪTOM RPG is not just one of those attempts. A post nuclear rpg a.t.o.m. series#The USSR collapse was in many ways similar experience to nuclear apocalypse, so quite a few post-Soviet computer users took a special liking in Fallout series that was released at the end of the 90s just when Russia started to rise from the ashes. But dilapidated buildings, rusty cars carcasses and the whole theme of wasteland on the ruins of civilization hold a really special place in Russian soul. Many game developers around the world are fascinated with the post-apocalyptic setting.
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